One of the most impressive mods forCrusader Kings 2wasElder Kings, a conversion mod set in theElder Scrollsuniverse. The beloved mod is now receiving a sequel forCrusader Kings 3, and while it has yet to be released, what has been shown so far will undoubtedly excite fans.

The firstElder Kingsmod released in 2013, bringing the grand strategy gameplay ofCrusader Kings 2to the world of Nirn. But the mod is more thanCrusader Kingsset in Tamriel. In addition to allowing fans to play as one of the manyElder Scrollsraces and factions, it also introduced new systems that madeElder Kingsfeel unique from its base game while still preserving what madeCrusader Kings 2one of the best strategy games of its time.

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The mod’s creators are now working on anElder Kings 2mod forCrusader Kings 3, and it looks like an impressive followup. YouTuber One Proud Bavarian showed off the mod’s progress in a recent video, giving fans a glimpse of the mod’s new mechanics. The most noticeable difference is the overhauled map of Tamriel. The new map is much more detailed than its predecessor and appears to followElder Scrollscanon better than the firstElder Kingsmap.

The mod’s creators are also overhaulingElder Kings’ religion mechanics. Players will be able to become a patron of one of theElder Scrolls’ many Aedra and Daedra, each with their own perks to suit a variety of playstyles. Unlike in the firstElder Kings, players can also choose to create their own pantheon, which will allow them to mix and match Aedra and Daedra to serve their own agenda.

The developers have also introduced a new culture system called Nativity Regions. This feature makes it easier for players to spread their culture in their native region, while making it more difficult to spread culture to areas outside of their culture group. This means that a person playing as a Breton ruler will have an easier time spreading culture in their native province of High Rock, but may be better off allowing Red Guard rulers to remain in power once they move intoHammerfell.

There are also new, lore-friendly lost cultures that players may discover and potentially bring back to life. Reviving a lost culture will help savvy players create claims on new territories. To revive alostElder Scrollsculture, players will have to find ancient texts and artifacts belonging to one of the lost tribes.

Elder Kings 2seems to be a vast improvement on the already-impressive firstElder Kingsmod. However, the mod is still in development and its creators have not announced when it will release.