Summary
Just a few weeks away from release,Suicide Squad: Kill the Justice Leagueis on shakier ground than ever before. Following a nearly year-long delay,Suicide Squadmade its tentative return to the gaming ecosphere towards the end of last year, and ever since Rocksteady has been trying desperately to bring fans back on board. But whileRocksteady’sSuicide SquadInsider videoswere finally bringing some positive press to the game, the recent media previews have done the exact opposite, branding the game as a pretty big disappointment so close to launch.
ButSuicide Squad: Kill the Justice Leaguedoesn’t look all bad. While its live-service integration is yet to be seen fully, and its general mission structure doesn’t look all that inspired,Suicide Squad’s moment-to-moment gameplay does show some promise, with its traversal mechanics in particular being a highlight of any and every gameplay trailer they appear in. But that only serves to make one otherSuicide Squad: Kill the Justice Leaguefeature feel fairly redundant, which could easily land the game in a similar boat toBatman: Arkham Knight.

Batman: Arkham Knight’s Batmobile Was Infamously Controversial
Suicide Squad: Kill the Justice Leagueis far from Rocksteady’s first controversial game. While it’s remembered pretty fondly across the board nowadays,Batman: Arkham Knightdisappointed a lot of fans on release, primarily due to its broken PC port, and its infamous overreliance on the Batmobile. A feature that Rocksteady wanted to implement from the very start,Batman: Arkham Knight’s Batmobilewas a long time coming, and before release it played a major role in the game’s marketing, and most fans couldn’t wait to drive the iconic vehicle around a beautifully-realized Gotham City.
However, on release, many fans had some major issues withBatman: Arkham Knight’s Batmobile. Though its actual controls and mechanics felt pretty great, the Batmobile’s prominence in the game’s story and overall mission structure felt pretty out of place to many, with it being used in the vast majority of side activities including solving Riddler challenges and even defeating belovedDC villains like Deathstroke, making the game feel more like a vehicular combat title than a Batman game.

While it likely won’t be as severe,Suicide Squad: Kill the Justice Leaguehas one mechanic that could end up putting it in the same boat asBatman: Arkham Knight. Revealed during the second episode ofSuicide SquadInsider, one ofTask Force X’s support members, Gizmo, is able to help the Squad in a number of ways, with one of the most prominent being the ability to airdrop vehicles to the players' location.
From what fans have seen in the trailers, this vehicle is essentially a souped-up flying car, with rockets on the front and a mounted minigun on the roof that a second player can hop in. In its current context, Gizmo’s vehicles seem a little redundant. For the vast majority of its pre-release marketing,Suicide Squad: Kill the Justice Leaguehas really focused on its four unique character traversal methods, and a flying car seems to fly in the face of that a little. Hopefully,Suicide Squad’s vehicleswill act as more of a temporary power-up than a fully-fledged vehicle that players are encouraged to use to traverse Metropolis, otherwise, Gizmo’s flying car could end up drawing the same criticisms asArkham Knight’s Batmobile, taking away a good portion of what makes the game feel like a superhero/villain simulator.

Suicide Squad: Kill The Justice League
WHERE TO PLAY
Play as the Suicide Squad to take down the World’s Greatest DC Super Heroes, The Justice League. Suicide Squad: Kill the Justice League, is a genre-defying, action-adventure third-person shooter from Rocksteady Studios, creators of the critically acclaimed Batman: Arkham series.




