In 2019, Respawn Entertainment and EA launchedStar Wars Jedi: Fallen Order,a game that mixedUncharted-like platforming, Souls-like combat, andMetroid-style exploration with a love for theStar Warsfranchise. Three years later,Star Wars Jedi: Survivorreturns fans to A Galaxy Far, Far Away as they once again take on the role of Cal Kestis in a sequel that promises to be both bigger and better.Jedi: Survivoris often bigger but not always better and often feels like it’s content with doingFallen Orderover again, warts and all, in a sequel that feels decidedly safe.

That’s not to sayStar War Jedi: Survivorhasn’t built on top of the solid foundation that wasFallen Order–it certainly expands where it needs to in terms of gameplay mechanics and world exploration to feel fresh enough–it’s just thatSurvivorstill can’t find an identity within its various mechanics and fails to reach the same storytelling benchmark thatFallen Orderset. For what it is,Jedi: Survivoris an expandedFallen Orderin every sense, but for what a sequel should be,Survivorfeels like it lacks imagination and is trying to get away with the same problems and shortcomings that its predecessor had.

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What is immediately apparent from the start of the game is howStar Wars Jedi: Survivorhas so much love for theStar Warsfranchise and practically bursts at the seams with it. From the game’s triumphant John Williams-inspired soundtrack to the side-swipe screen transitions to the beautiful environments with meticulously crafted assets, everything here screamsStar Wars. In gameplay, there are some moves that are ripped straight out of the kits of some of the galaxy’s most famous Jedi and Sith, which Cal integrates into his own sword-fighting style. The fan service is all here for those who crave that from aStar Warsgame.

Much like howFallen Orderdove into the more ancient and esoteric history of the Jedi during the time of the Old Republic,Survivorexplores the history of the High Republic when the Jedi Order was in a period of turmoil and transition. Instead of the dark and archaicOld Republictemples filled with stone monoliths and dingy lighting,Survivortakes Cal through High Republic-era temples that have a more grandiose and imposing look. These temples look more like ornate ancient Greek pantheons rather than the Neolithic temples of old, and they are often a joy to explore. However, these temples are still aging and decaying, often hidden just below the surface ofJedi:Survivor’s explorable planets.

Jedi Survivor Cal Kestis

Respawn Entertainment elected to take a more-with-less approach to its level design, offering two main explorable planets, Jedha and Koboh, a couple of small linear planets, and a handful of detours like asteroids and bases that are central to the story. However, bothJedha and Kobohare significantly larger than any of the five explorable areas inJedi: Fallen Order, both featuring huge central spaces that branch off into side paths containing all sorts of areas to explore, enemies to fight, and rewards to obtain. The sense of mystery and exploration thatFallen Ordernurtured so well throughout Cal’s first adventure is entirely retained inJedi: Survivor,thanks to its new-found expanse.

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Jedi Survivor Cal

As players progress through the story and unlock new abilities, they will be enticed to come back to those secret spots that they just couldn’t figure out how to unlock early on and finally figure out what lies therein. There are some totally inconspicuous areas throughout Koboh and Jedha that eventually reveal themselves to be sizable forts, or huge boss lairs worth an extra hour or two of gameplay, but they won’t reveal themselves through the main story alone.Survivortrusts fans to have a keen spirit of exploration and take it upon themselves to go out and discover the Galaxy’s secrets in an almostTomb Raider-like fashion.

However, even with more tools in its arsenal, larger planets, and an expanded sense of mystery and exploration,Star Wars Jedi: Survivorstill feels like it is holding back in the same wayFallen Orderwas holding back in 2019. The game packs in many new features and mechanics from across a slew of influences but never reinforces the central mechanics that would makeJedi: Survivora better game in the first place.

Jedi Survivor Cere

Take, for example, the new sword fighting stances. Even thoughCal can now choose from five sword stances, he can never use more than two at a time and constantly needs to go back to a mediation circle to switch them out. This mechanic always felt limiting, as if the game wanted to give players a sense of freedom and choice in combat but did not want to commit to a truly dynamic system where players could swap between single blades, twin blades, dual blades, or a blaster on the fly. Hints of something like this system felt like they were there–especially in its Blaster stance, which feels more like a complimentary feature than a fleshed-out stance–but were never fully realized.

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Meanwhile, the franchise’s poise-based combat system remains unchanged and still suffers from the same shortcomings that it did inFallen Order. Even though skill trees have expanded inSurvivor, there still aren’t enough layers to the core system to make it super engrossing. Many fights become routine toward the end, if not annoying, as the combat system still struggles to handle multiple enemies at once. Moreover, Cal still has a healthy dose of clunk in his movement mechanics, and fighting never feels as crisp or elegant as the games thatSurvivordraws from. Rather than dialing in on what would make combat more fun to play,Jedi: Survivorjust wants to add more features to everything, and that philosophy carries over to all aspects of the game.

Some new additions, like Cal’s expanded customization options and mount system, make sense forSurvivor’s grander scale and bigger worlds. However, features like the homesteading elements of Pyloon’s Saloon never actually make Cal feel like he has much of a home at Rambler’s Reach, especially when The Mantis already feels like as good a home as any for the crew but never gets any love. There are also tons of collectibles, a Holotactics mini-game, and a rather pointless gardening feature that players can pursue. Some of these can be worthwhile, like the collectibles that also serve as a currency, but a lot of these things felt like additions for addition’s sake.

Jedi Survivor Electric Puzzle

As a result,Star Wars Jedi: Survivorwrestles with the same issue the previous game did; it struggles to find a firm identity and scatter shots mechanics at a wall. At its core,Survivoris still a mix ofUnchartedandDark Soulsthat doesn’t want to commit to the strengths of either camp and is content being a jack-of-all-trades but a master of none. That’s not to say what is here is bad;Survivoris still good fun but often feels bland with multiple missed opportunities.

While almost everything gameplay-wise is good overall,Jedi: Survivor’s story is where the game falls flat. The narrative does start strong with a heist movie-style opening where a battle-hardened and ruggedCal Kestisis continuing his crusade against the Empire like a dagger in the dark. Players get a sense that this is a Cal Kestis who is incredibly smart and two steps ahead of his enemies; however, what follows is a first and second act that mostly meanders while Cal struggles to be a compelling character and mainly asks questions.

New characters are introduced and then get taken away with no time to really get to know them, and the familiar faces we do see often hop in to get one or two meaningful scenes with Cal and then also fade into the background. Sometimes it felt like the only relationship we were truly invested in was between Cal and BD-1, who is still as delightful as ever.

Star Wars Jedi: Survivor Tag Page Cover Art

WhereJedi: Fallen Orderwas a deep and sometimes subtle meditation on depression, grief, and survivor’s guilt,Jedi: Survivoris instead a very predictable and spoon-fed story about pursuing a path of vengeance and, of course,falling to the Dark Side. While the dangers of the Dark Side are central to whatStar Warsis as a franchise,Survivorcan’t really seem to tell this story in a way that feels organic and still true to its characters.

Much of the middle sections of the game slog through narrative fetch quests before the story picks up in the final five hours, which made us wonder where these storytelling chops were the whole time. The writing as a whole oftentimes feels rushed and stumbles to hit the right beats to earn its big moments. And when those big moments do happen, they are often inconsequential, and everyone moves on like nothing just happened.

On the technical side,Star Wars Jedi: Survivoris a serious mess, but it is worth mentioning that our final review build of the game didn’t have any of the launch day optimizations players may have at release. Throughout our time with the game, we experienced multiple hard crashes, missing textures, various clipping issues, and a nasty memory leak problem that even ate into our hard drive space. Additionally, despite including a non-descript “file optimization” process at the start of each play session,Jedi: Survivorwas still rampant with stutters and poor performance across multiple systems, including instances where the game ran at single-digit frames per second.

Jedi: Survivorstill suffers from many of the issues that have plaguedFallen Orderfor the past three years. These problems include significant audio delay in cutscenes, clunky input delay and input queuing, and a camera-highlight system that frequently has trouble deciphering what the player wants to target. For an ambitiousfirst attempt withFallen Order, some of these issues could have been swept under the rug and chalked up to growing pains, but for a sequel, it is disappointing thatJedi: Survivorstill retains so many nagging problems.

The best way to describeStar Wars Jedi: Survivoris “safe.” Much like withJedi: Fallen Order, it is clear that Respawn has a lot of good ideas for this franchise and wants to draw from a variety of influences to make something special, but it ultimately ends up making a pastiche of AAA game mechanics and fixings that are serviceable but not very refined.Jedi: Survivordoesn’t have the same novelty and luster thatFallen Orderhad behind it, so when it rests on its laurels like this, the whole package feels underwhelming. When coupled with a clunky story and a laundry list of technical issues, it’s clear thatStar Wars Jedi: Survivorstill has a long way to go before it reaches its full potential.

Star Wars Jedi: Survivorlaunches July 10, 2025, for PC, PS5, and Xbox Series X|S. Game Rant was provided a PC code for the purposes of this review.

Star Wars Jedi: Survivor

WHERE TO PLAY

The story of Cal Kestis continues in Star Wars Jedi: Survivor™, a third person galaxy-spanning action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games. This narratively-driven, single player title picks up five years after the events of Star Wars Jedi: Fallen Order™ and follows Cal’s increasingly desperate fight as the galaxy descends further into darkness. Pushed to the edges of the galaxy by the Empire, Cal will find himself surrounded by threats new and familiar. As one of the last surviving Jedi Knights, Cal is driven to make a stand during the galaxy’s darkest times - but how far is he willing to go to protect himself, his crew, and the legacy of the Jedi Order?Explore an Untamed Galaxy – Discover new planets and familiar frontiers in the Star Wars galaxy, each with unique biomes, challenges, and enemies. Master new skills, equipment, and abilities that will augment the ways you explore, fight, and roam. With larger areas to explore and more to discover off the beaten path, players who adventure beyond the horizon will find hidden rewards.