Modern Warfare Zombiesdelivers a massive open-world zombies experience that provides some of the hardest challenges in theCall of Duty: Zombiesfranchise. Players will have to fight through three levels of danger, with each threat tier significantly more hazardous than the last.

New players and veterans of Zombies alike are in for some awesome new treats and deadly challenges, but be warned, asthe higher-threat areas of Urzikstan are not to be taken lightly.Players should gear up in the low threat tier, or in the pre-game lobby withmission rewarded perks and other rewards, before heading into these more difficult regions - here’s what players can expect inModern Warfare Zombies’Tier II and Tier II Threat Zones.

mw3 - threat levels - level 2

Tier II

Before entering the Medium Threat Zone, players will want to have Pack-a-Punch Level I and upgrade weapon rarity to at least Uncommon rarity (Green). If players do not have an Uncommon Aether Tool andRaw Aetherium Crystal acquisition or schematicto deploy with, consider completing the contracts nearby at spawn - quickly knock out a few contracts in the Low Threat Zone to receive a few Reward Rifts that can award the required tools or crystals.

Pro Tip: Even if players deploy with Raw Aetherium Crystals or Uncommon/Rare Aether Tools acquisitions, runningat least two contractsin the Tier I Threat Area is wise. Not only will players be able to quickly and easily decimate these contracts with an uncommon or rare Pack-a-Punched weapon to bank some bonus essence, but players will also have a high chance of finding a replacement crystal or tool that can be used in the following deployment to guarantee players can start with a boost to their equipped loadout in every game.

mwz - tier ii and iii - scorcher

Players will want to have abare minimum ofone perk - Stamin-Up.If players do not have an acquisition of the soda can to bring into the game and cannot find the perk in the low-threat area, players shouldacquire a vehicle and head straight to the Stamin-Up machine in the Tier II area.While rare,players will encounter super-sprinter Zombies(colloquially known in the Zombies community as theVerrückt Sprinters- debuting brieflyback in the Verrückt Zombies map, released inCall of Duty: World at War’sMap Pack 1) that will run faster than players. Without Stamin-Up, players will be forced to stand their ground in worst-case scenarios, as these zombies ultimatelycannot be outrun without the perkand will need to be eliminated before they can get close to players.

Players will also begin encounteringArmored Zombies in Tier II. While players can deal with armored foes by simply obliterating them witha Pack-a-Punched shotgun(the Riveter is highly recommended)or an explosive launcher,players will findmost of the ammo mods that can be equipped are incredibly effective at dealing with the armored fiends. WhileBrain Rot and Shatter Blast are the most effectiveagainst armored Zs, being able to either turn the armored zombies into friendlies or to cause an explosion big enough to shatter all armor plates,Deadwire can also be effective at temporarily stunning groups of enemies and can even damage armored zombies through their armor.

Call Of Duty: Modern Warfare 3 (2023) Tag Page Cover Art

Tier III

Once players enter the High Threat Zone, be prepared formaximum aggression from the zombiesand minibosses in the area. There are very few contracts available in this area, primarily escort or bounty tasks that will see playersfight through Mega Abominationsto earn rewards. While the challenges skyrocket, the rewards players can find from tier three rewards riftsinclude the Ray Gun Schematic, which will allow players to repeatedly use the Ray Gun every 48 hours.

Before entering the High Threat Zone, players have to reachPack-a-Punch level II on at least one weapon.Weapons should be atepic or higher rarity, and players shouldhave several active perks,especiallyJugger-Nog, Stamin-Up, and Quick Revive.

Death Perception is also an incredibly useful perk in the Tier III Threat Area - providing players sight through walls and other obstacles, giving foresight of enemy positions, loot caches, and ammo/armor plate drops. Players should alsoconsider having the Brain Rot ammo mod on a weapon, if not both.Having an extra ally in the High Threat Zone to help manage the zombie crowd and to provide a distraction that cangive players a moment to plate up or reloadcan be a huge advantage.

Players will also find theWonder Weaponsin the game to be incredibly useful when navigating the most dangerous part of the map. In addition to the massive amount of damage these weapons can output, some of the special features of the weapons,like the rocket jump ability of the Scorcher, can give players additional tools to keep the Tier III horde at bay and navigate efficiently through the High Threat Zone.

If playersplan to operate in the High Threat Area for long,working on contracts or fighting the Abominations, players should definitelyupgrade their weapon toPack-a-Punch level IIIas soon as enough essence is available.