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Nobody Wants to Diedoesn’t offer too much in the way of actual gameplay, nor will players need to rack their brains too hard when in order to solve the case. There are a few small puzzles found throughoutthe game’s exploration sections, but the bulk of the detective work is tied to the evidence board.
There are three instances whereDetective James Karra will need to use the evidence board, so understanding how exactly it works will be very important. For those who lack the patience to figure out where everything needs to go to solve them, this guide also contains solutions for all three boards.

How to Solve Evidence Boards in Nobody Wants to Die
At first glance, evidence boards can seem incredibly confusing, especially as, unlike a lot ofother games with unique mechanics,Nobody Wants to Diedoesn’t really offer too much in the way of explanation. However, with a little bit of trial and error, players will soon come to realize that they’re actually fairly straightforward once you understand how they work. Put simply, the board will display clues and questions, the latter of which can be identified by the large orange question mark floating above them. The aim is tofind the clue that best answers the question and place it on top of it.
Successfully matching a clue to a question will usually lead to more questions, while choosing the wrong clue will result in an incorrect hypothesis, which will be displayed in red. In the event of the latter, players should hover over the failed hypothesis and hold either the Square (PlayStation) or X (Xbox) button to break it and try again. After answering all of the questions, a conclusion with a yellow checkmark above it will appear, at which point, players should hover over it and hold either the X (PlayStation) or A (Xbox) tocomplete the board and progress the main story.

There are a few potential solutions to each evidence board depending on which clues players choose to use, with some leading to slightly different questions. However, the final conclusion is always the same.
Potential Culprit and Motive



