EA Motive has been riding a wave of success in recent years, thanks to its tight work on games likeStar Wars Battlefront 2andStar Wars Squadrons, and its masterful remake ofDead Space. The developer is now underway on development of an AAAIron Mangame, expanding its intellectual property experience in the industry. Development on this new gaming foray forIron Manwas confirmed to have begun earlier this year, and hopes are high that the Marvel icon will finally get a solo adventure befitting his lofty status.

There are dozens of directions EA Motive could go in when crafting its Iron Man game, but perhaps one of the most important aspects is how it handles the game’s enemies. While there are manyvillains perfect for the Iron Man game, common foot soldiers often make up the bulk of the opposition in superhero games. It’s essential that EA Motive creates compelling enemies for the Armored Avenger to take on, as recent examples likeMarvel’s Avengershave shown how uninteresting antagonist forces can drag down what could have been a memorable experience.

ea motive iron man whiplash villains gameplay anton vanko mcu shocker

RELATED:The Toughest Challenge for EA Motive’s Iron Man Won’t Be Gameplay-Related

How the Success of EA Motive’s Iron Man Could Hinge on Its Enemies

Superhero games provide an experience that few other video games are able to match. Not only are gamers able to employ an arsenal of sensational powers and gadgets against the forces of evil, but fans of a certain comic book character are able to embody that hero like no other piece of media allows. With that embodiment comes an expectation of how a hero will feel to play, and if a game can’t meet those expectations, some may view it as a lackluster experience. In order for EA Motive to create an experience thatmakes players really feel like Iron Man, it’ll have to create enemies that play to his strengths.

One of the best examples of a game playing to the strengths of its hero through its enemies isMarvel’s Spider-Man. While its enemies may not seem too complex on the surface, they’re presented in a way that allows players to approach them exactly as Spider-Man would. For Motive’s Iron Man game, the developer has to give players gameplay opportunities that take advantage of Iron Man’s abilities. Whether that means adding verticality to certain combat encounters, or challenging players to break through tough armor with certain gadgets, it all has to help players really feel like they’re Iron Man.

Midnight Suns Iron Man

Enemy Variety is Just as Important as Pure Combat in Motive’s Iron Man Game

While it is essential for Motive’s Iron Man game to nail its combat mechanics so that players can feel like Iron Man, it also has to give players a reason to mix up how they approach combat. One of the most effective ways accomplish that would be through varied enemies that are unique both in their challenge to Iron Man and their faction.Iron Man has taken on the likes of AIM, Ultron, and the Mandarin, so having him beat on the same enemies until the credits roll would be nothing short of a missed opportunity. With wide enemy variety, however, players could face frequent challenges that keep gameplay fresh.

Iron Man hasn’t been given a solo gaming adventure since his lackluster movie tie-ins from many years ago, putting some rather high expectations on EA Motive’s current efforts. Afterthe disappointment that wasMarvel’s Avengers, many Iron Man fans want an experience befitting his legacy, and part of reaching that goal will include captivating enemies. Not many gamers want another safe beat-em-up, and looking to games likeMarvel’s Spider-Mancould help Motive’s Iron Man game deliver exciting foes that take from Tony Stark’s long comic history.

EA Motive’sIron Mangame is currently in development.

MORE:EA Motive’s Iron Man Can Stand Out from the MCU Version by Avoiding One Character