Planning district layouts inCities: Skylines 2can get complicated very quickly. Basic grids eliminate much of the guesswork involved in the process, and they make for quick and painless expansions for when the need arises.

Neighborhoods made entirely of grids is one of the easiest ways to get intoCities: Skylines 2. Grid-based districts aren’t the most charming, but they pave the way for new players to learn and experiment with their city designs. The only thing players need to figure out is how to properly size their grids so they make they can make the most out of the space they have.

Optimal grid sized for Cities Skylines 2

Cities: Skylines 2 - Best Grid Sizes

There are multiple ways to approach grid sizing, but players should always keep space efficiency and pedestrian connectivity in mind when designing their districts. When zoning for maximum density, players should attempt to avoid leaving vacant spaces within their districts.

The most ideal size for max density grids is112x112m. This is a basic square shape that’ssuitable for all district types. It provides plenty of space for buildings while also providing good connectivity for vehicles and pedestrians. Small box shapes like these are very modular, and they can be altered to fit most small service buildings like hospitals and high schools.

Cities: Skylines 2 Tag Page Cover Art

A larger alternative to this is the312x88mgrid size, which can accommodate much larger institutions like universities and transport hubs when expanded. These can also be used to make residential districts divided by parks and other utilities like parking spaces, eventually creating neighborhoods with high land value. This layout resembles New York’s real-life grid.

The third grid option sits right in between the first two at112x88m. It’s slightly more compact than the first grid option, and it’s perfect for developing cramped spaces. Large grids using 112x88m blocks can also be easily modified to fit the majority of service and utility buildings without breaking the overall shape and uniformity of a district.

Using these grid sizes aren’t mandatory, though they make forgood starting foundations for any city. Once players get a good feel of how these grid perform, they should try experimenting by combining square and rectangular blocks together to create more interesting districts. Don’t forget to allot space for service buildings as they won’t always fit into the grid sizes listed above.

Keep in mind that the game may sometimes fail to completely fill a block with usable building tiles. This could be due to uneven terrain or a simple system glitch. If it’s a case of the latter, then players don’t have much of a choice other than to just accept the fact.