In any genre, the opening level of a game is both the most important section and also the toughest for developers to get right. Most games require developers to teach players the core mechanics right away, though they must ensure the tutorial doesn’t frustrate players by being too long or too rail-roaded.

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Thankfully, there have been manyexcellent tutorial levelsthat have provided a blueprint for how to do openings well. However, the following titles on this list all came stumbling out of the gate with awful opening stages, which managed to completely put some players off from persisting with the otherwise excellent game.

6Driver

Driverwas released on PlayStation 1 and PC in 1999, before coming to Game Boy Color, Mac, and even iOS in the years that followed. The game takes place in New York, Miami, San Francisco, and Los Angeles, withEnglish cityNewcastle upon Tyne also being unlockable in the PC release.

Unfortunately, many players never experienced the joy of driving through these well-designed and surprisingly realistic cities for the time, as they were too busy trying to figure out how on earth to complete the game’s opening level. The tutorial gave players a shopping list of maneuvers to perform but didn’t provide any guidance for how to do them. Moreover, the tutorial implemented a painfully short 60 second time limit and restarted if the car touched anything in the small parking lot, which was a bizarre inclusion in a tutorial.

driver tutorial level with car in parking lot

5Ecco The Dolphin

When most people booted upEcco The Dolphinin 1992, they expected a heart-warming,casual adventure gamethat wouldn’t provide too stern of a challenge. In reality, both of these statements would prove to be false. Not only doesEcco The Dolphintake some bizarre,Subnautica-like turns that will have frightened the life out of some unfortunate children, but it also gives players no help in what to do.

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A lack of hand-holding can sometimes be a great thing in games, butEcco The Dolphintakes it way too far by giving players no insight into what their objective is and, more importantly, not teaching them a key mechanic that is essential for progressing through the very first level. LikeDriver,many people never made it past the opening stage ofEcco The Dolphin.

4The Witcher 2: Assassins Of Kings

CD Projekt Red’sThe Witcher 2: Assassins Of Kingswas first released in May 2011 and received excellent critical reception, earning an88 Metascoreandwinning the Shacknews' Game of the Year award. The game also received a deserved boost in sales following the release ofThe Witcher 3: The Wild Hunt, as the third game finally brought the series to the attention of mainstream audiences.

Like the previous two games,DriverandEcco The Dolphin,The Witcher 2: Assassins Of Kings' opening section feels like it’s actively trying NOT to ease players into the game. The opening is tough, frustratingly rail-roaded, and feels like a chore to complete.

Dolphins jumping out of the water

3The Legend Of Zelda: Twilight Princess

Speaking of opening sections that feel like a chore,The Legend of Zelda: Twilight Princess’opening section sees the player quite literally complete chores. One of the 2006 release’s many similarities to the classicOcarina of Timeis that the game begins by showing Link’s humble beginnings in a tight-knit village. However,Twilight Princesstakes it too far by having players complete busy work tasks like the infamous goat herding section.

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Thankfully,Twilight Princess' opening section is far more straightforward to complete than the previous entries on this list, so although it can be a bore to get through, it’s unlikely that the player will get stuck and they can start embarking on the game’sexcellent adventuresooner rather than later.

2Jet Set Radio

Jet Set Radiofeatures on this list for similar reasons asDriver.Whereas most opening levels ease players into the game by teaching them the basic mechanics in a way that is enjoyable but instructive,Jet Set Radio’s developers were seemingly the only people in the world who enjoyedDriver’s tutorial and decided to replicate it.

Jet Set Radio’s opening tasks players with performing a range of moves without even making it clear what some of them are exactly, while also adding insult to injury with a harsh time limit. As is the case withDriver,Jet Set Radio’s tutorial is the hardest part of the entire game for newcomers.

Geralt learning new moves

1Kingdom Hearts 2

To callKingdom Hearts 2’s opening a slow burn would be an understatement. The game’s opening will take most players a whopping three hours to complete, thanks to the multitude of cutscenes and spoon-fed tutorials that feel like a battle of endurance that the game is imposing on the player.

What follows is one of thefinest RPGs of the 2000s, so it is worth the effort for fans of the genre, though many players will wish that the opening could have been cut down by an hour or two in length.

Link herding goats

Beat on skates

Kingdom Hearts 2 fight against large enemy