Actions form a majority ofBaldur’s Gate 3resource management system when in combat, with this maneuver serving as just one of three things characters could do in each of their turns. Opposing the responsive Reaction and the more free-form Bonus Action, an Action inBaldur’s Gate 3pertains to a defining movement that players do in their turns. Commonly delegated to an attack, Actions could be spent casting spells, using items, or interacting with the environment.

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WithBaldur’s Gate 3boasting a set of basic Actions, armament skills through Weapon Actions, a plethora of Spells, and even Class Features, it’s easy to get lost in analysis paralysis when it comes to choosing what to do in a turn. However, players who want a quick rundown of their best combat options should pay attention to certain Actions, and especially the Class that normally have access to them.

10Knowledge Of The Ages (Cleric)

Clerics areunique as aDungeons & DragonsClassas their chosen deity’s realm of control also affects the kind of blessings they receive. Mechanically-speaking, this means a Cleric’s Domain not only determines the Spells they know but also the Channel Divinity Features they receive, with Knowledge of the Agesfrom the Trickery Cleric being one of the most efficient ones available for use.

When used, Knowledge of the Ages lasts until the Cleric takes a Long Rest. This Channel Divinity Feature allows the Cleric to gain Proficiency in all Skills associated with an Ability, allowing them to be almost just as good in specialists being stealthy (Dexterity), sifting through information (Intelligence), gathering insights (Wisdom), and talking with others (Charisma).

Knowledge of the Ages

9Lay On Hands (Paladin)

Among theClasses inBaldur’s Gate 3, only the Paladin and their Lay On Handscan cure others without expending resources such as Spell Slots and Channel Divinity charges. Rather, Paladins have a separate Lay On Hands Charge that increases as they level up, giving them access to a pool of 4/10/20 Hit Points and debuff nullifiers that can affect allies in the same way asHealing Worddoes.

While not the most efficient healing spell, Lay On Hands works as an emergency heal both inside and outside of combat. Considering how the Paladin is a healer-tank hybrid, Lay On Hands is an aggressive Paladin’s guarantee of a means to heal allies in drastic situations.

Lay on Hands

8Arcane Recovery (Wizard)

Thanks to Long Rests and the Camp, players enjoying theirBaldur’s Gate 3charactershave a means to roleplay “downtime” in the iconic TTRPG. However, Long Rests and ending the day can drastically affect certain questlines, prematurely ending those running on a strict clock. This caveat forces players to be more careful of their Long Rests, in turn forcing resource-intensive Wizards to be more tactical in their choice of spells.

In crucial moments, Wizards may end up lacking crucial Spell Slots in between combat encounters, potentially making them useless without their aces in the hole. Thanks to Arcane Recovery, such a crisis could be averted. Depending on the Wizard’s level and the charges of Arcane Recovery left, Wizards can recover expended Spell Slots, so they could be used in another encounter.

Arcane Recovery

7Song Of Rest (Bard)

Among theClasses inD&D, the Bard is considered one of the most versatile. Despite their Class being thematically-inclined towards entertainment, their myriad of abilities do help them in both support and offensive roles, depending on the party’s needs. Song Of Restproves the Bard’s inclination towards the former, especially with its primary benefit.

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Song of Rest

When used, Song Of Rest will revitalize both the Bard and their allies as though they have taken a Short Rest. Given how players only have two Short Rests, having an extra equivalent could do wonders should players find themselves finishing unexpected combat encounters.

6Defensive Flourish (Bard)

When a Bard accesses the College of Swords subclass, their flavor becomes that of a battle-hardened performer. Unlike lorekeepers and entertainers, College of Swords Bards know their way in combat while boasting quite the amazing stories. Inany kind of combat scenario, a College of Swords Bard gains access to various Flourishes they could do with their weapons of choice, with Defensive Flourishbeing the most effective.

Coming in both melee and ranged flavors, Defensive Flourishes are Actions that take the form of a 1d6 Slashing attack. Despite its lackluster attack, this Action shines in its effect. When successful, the Bard gets +4 AC throughout the rest of the round, making them much harder to hit.

Defensive Flourish

5Divine Smite (Paladin)

Smiting defines the difference between the supportive Cleric and the battle-hardened Fighter, with the Paladin becoming a neat go-between with their slate of straightforward heals on top of a powerful roster of Smites. However, among Smites with different effects, the classic Divine Smiteis an ever-reliable damage-dealer for Paladins who want to expend their Spell Slots in an all-out attack.

At its core, a Divine Smite deals 2d8 Radiant Damage on top of their weapon’s original damage value, wherein the 1d8 damage ofa Versatile Weapon like a Longswordcould make Smites more devastating. When attacking fiends and undead, a Divine Smite also deals an additional 1d8 Radiant Damage. What makes Divine Smite such a must-have move for a Paladin is its risk-free option, as missing an attack with Divine Smite won’t waste their Spell Slot.

Activating Divine Smite

4Action Surge (Fighter)

Despite the base Fighter lacking fancy spells and effects, they remain one ofD&D’s most versatile Classes due to their access to a constant stream of Feats on top of combat-flexible subclasses. Their ease of use is exemplified inBaldur’s Gate 3gameplay, with Weapon Actions benefiting the Fighter as their Weapon Proficiencies now pave way for more special attacks with their preferred weapon. Thanks to Action Surge, Fighters become more efficient in combat, courtesy of yet another Action they can do alongside their original Action and Bonus Action.

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Activating Action Surge

With the action economy inBaldur’s Gate 3, being able to do yet another Action splits the difference between life and death in critical situations. On top of having the option to attack and retreat via Dash, Fighters can go all out as this Action Surge can give another attack on top of an original Attack Action, an Extra Attack, and a potential Bonus Action off-hand attack.

3Sneak Attack

Easily one of the Features that make the Rogue anOPBaldur’s Gate 3Classwhen properly built, Sneak Attackfor both melee and ranged weapons simply require the Class to have any form of Advantage against the target to pull off. At first glance, securing Advantage for the Rogue can be quite tricky, especially if they’re not able to Hide or stealth their way to an opponent’s back. However, this can easily be circumvented via a flank, wherein an ally is within 1.5 meters of the target.

Players who manage to find ways of securing said conditions could dish some of the largest DPS numbers in the game. For instance, a 1st-Level Rogue secures +1d6 of their weapon damage to a Sneak Attack. This increases for every odd-numbered level, totaling +6d6 damage per Sneak Attack at Level 12.

Sneak Attack

2Dash (All Classes)

On top of Classes having their own set of special Actions, Bonus Actions, and Reactions, players enjoyingtheD&Dadaptationalso have access to a default slate of Actions regardless of their character’s specialization. Chief among them is Dash, an Action that single-handedly helped melee-intensive Classes to get closer to enemies as well as assist ranged specialists to create distance.

With Jump (Bonus Action) covering a small area and spells such asMisty Step(2nd-Level Conjuration) coming at a hefty cost, Dash being a free Action is an invaluable mobility resource. When used properly, Dash can help players set up combos, flee combat, and even rush to an ally’s aid whenever necessary.

Dash

1Help (All Classes)

WithBaldur’s Gate 3gameplay emphasizing tactical approaches to combat, it’s no surprise should a misplaced character get in the way of a lot of hits. Players may encounter their first set of Death Saves within the game’s first few encounters, but it’s nothing a healing spell couldn’t remedy. However, for spellcasters conserving their Spell Slots for important abilities, Helpmay just be the better tool to save a comrade’s life.

Available to all Classes, Help is easily one of the most important Actions in the game. Characters need to be beside an ally that needs assistance, and this status immediately removes statuses such as Burning, Ensnared, Entangled, Enwebbed, Prone, and Sleeping. More importantly, this instantly restores a Downed ally to 1HP.

Help

Baldur’s Gate 3is available now for the PC and is slated for a September 6th release for PlayStation 5.

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