Pieces Interactive has big ambitions forAlone in the Dark, the reimagining of the classic survival horror title by the same name, originally released in 1992. Like the original, the newAlone in the Darkpromises a terrifying mystery set in a severely haunted Lovecraftian estate.But to experience everything the game has to offer, players must explore Derceto Manor twice at least. Protagonists Edward Carnby and Emily Hartwood both bring unique perspectives to the central mystery, as well as their own secrets.

Motivating players to invest time inmultiple playthroughscan be challenging for any genre, as the developer must reward gamers with fresh material that is not merely more of the same, but experiences that allow players to appreciate the entire title in a new light. Game Rant recently spoke with THQ Nordic producer Andreas Schmiedecker and Pieces Interactive’s creative director andAlone in the Darkwriter, Mikael Hedberg, about enriching replayability with character-specific scenes, secrets, and endings.

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Rewarding Multiple Playthroughs in Alone in the Dark

Subsequent playthrough bonus features and New Game Plus modes are becoming increasingly popular additions to games. But inAlone in the Dark’s story, Pieces Interactive aims to tell a single narrative with two characters whose whole is greater than the sum of its halves. That means story rewards for completing both, as well as individual perspectives within those playthroughs. As explained by Schmiedecker,

“The main incentive will be to play through both campaigns and experience the story from Emily’s and Edward’s perspective. They both feature unique cutscenes and levels and together form a whole story. Additionally, players will only be able to find all collectibles (“Lagniappes” as we call them) on multiple playthroughs.”

Alone in the Dark (2024) Tag Page Cover Art

It doesn’t end there, just likeAlone in the Darkdoesn’t just end with two playthroughs. Schmiedecker would also explain that there “might be secret endings and cutscenes only to be found by the most attentive players after multiple playthroughs.” How that works out exactly remains to be seen, but fans will want to check every nook and cranny ofDerceto Manorcome release. It’s not just the ending or cutscenes, though, as each character also has unique dreamscapes to explore and content unique to them.

Multiple Alone in the Dark Protagonists

Hedberg stated “I love playing games twice,” especially when a title offers players experiences fromdifferent character’s perspectives. In the earliest phases of development, Edward Carnby was pictured as the primary protagonist. But in 1992’sAlone in the Dark, Carnby shared the spotlight with Emily Hartwood, a heroine who falls to the side in the series' subsequent entries. This is something Hedberg changed when he stepped in, something the whole crew at Pieces Interactive welcomed wholeheartedly, and made sure both protagonists

Emily’s role as Jeremy Hartwood’s niece brings emotional stakes to the story. In many ways, she is the impetus for the entire narrative, as she hires Carnby to help her investigate Derceto Manor after receiving her uncle’s letter. And since Emily bears the Hartwood family name, she introduces the opportunity for Pieces Interactive to play with her personal relationship to the Hartwood Curse.

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Edward brings his own baggage to Derceto, with Hedberg describing him as a traditional detective out of afilm noir. Rather than an action hero—an archetype that has become increasingly popular in survival horror games—Edward is scholarly, shopworn, and world-weary. This important distinction between the adventurous gunslinger and the introspective detective will set the tone for horror inAlone in the Dark, which aims to be as much about cerebral, psychological horror as much as immediate, jump-scare terror. Apart from their professional relationship, it remains to be seen how Edward and Emily’s stories will intersect and inform each other, but their unique motivations and personal backgrounds should go a long way to help make their campaigns feel meaningfully distinct.

Alone in the Dark

WHERE TO PLAY

Alone in the Dark weaves a chilling tapestry of psychological horror and Southern Gothic charm, reimagining the iconic game that set the benchmark for the genre. We invite you to join us on a journey into madness, where each encounter could be your last. With each step you take closer to unravelling Derceto’s mystery, the eyes that watch from the darkness grow hungrier.Every bullet means the difference between survival and an unthinkable end. The next door you unlock could lead to a nightmarish realm offering nothing but slashing claws, grasping tentacles, and frayed sanity. Journey to interbellum Louisiana, where an era of decadence hides a darker tale - of escape from past traumas and an intolerant society, into the waiting grasp of something darker, something that has patiently lurked for impossible eons.This is Alone in the Dark as you’ve never seen it - a skillfully-woven narrative of Southern Gothic elegance and eldritch madness that pays homage to its legendary origins while taking the next step forward in survival horror storytelling.

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Alone in the Dark 2024 Edward and Emily

Edward Carnby exploring tunnel

Breaking the lock

Edward Carnby and Emily Hartwood in Alone In The Dark