Of all the Marvel characters that deserve a video game adaptation, few make more sense thanDaredevil. Not only have industry figures likeTroy Baker voiced interest in such a game, but a past project focused on the hero was in the works but ultimately fell apart. With the character making hisMCUdebut recently, interest in Daredevil will likely skyrocket, making a game more plausible than ever before.
If it does eventually happen, aDaredevilvideo game should work just likeSifu. The indie title has proven to be a huge success due to its unique age mechanic, amazing presentation, and difficult-but-smooth combat. Its gameplay would fit Daredevil perfectly due to the character’s melee-focused fighting style, and it is easy to imagineSifu’s approach to level design suiting the Devil of Hell’s Kitchen as well.

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Why a Sifu-Like Daredevil Game Would Work
Whenimagining a Daredevil game, it has always been hard to pin down a specific genre that would suit the character. While open world titles likeMarvel’s Spider-Manare popular, Daredevil’s traversal is limited to his billy club’s grappling hook, and moving through Hell’s Kitchen would likely feel a bit lackluster compared to the movement seen in other superhero games. Further, while a choice-based game from Telltale would deliver some standout story moments that highlight Matt Murdock’s lawyer skills, many would likely be wanting some more in-depth combat that makes good use of the character’s abilities as a fighter.
WithSifunow available, it has become a whole lot easier to imagine a solo Daredevil game.Sifu’s style of throwing several enemies at the player and forcing them to master parries and dodges to succeed is something that would fit well with Daredevil, as the Marvel hero has plenty of experience taking on big groups of foes. The flashy takedowns would suit Daredevil, too, as would picking up enemy weapons to use in the fight alongside his signature billy clubs.
One ofSifu’s standout sequences occurs in the first level of the game called The Squats. Shortly into the level, players need to fight through a hallway full of enemies, with the game switching to a sidescroller point of view as players push through the hallway. The moment is reminiscent of the iconic hallway fight scene fromDaredevilSeason 1, with the one-shot style of that sequence perfectly captured in thisSifubattle. ASifu-like game would be guaranteed to provide moments that fans oftheDaredevilNetflix seriescould appreciate, so it is hard not to see the potential.
EvenSifu’s style of slowly working toward the final boss is something that would fit a Daredevil game. Players could start off taking on some low-level thugs, eventually getting into a boss battle with Echo. The next stage could feature the ninjas of The Hand and Elektra as the final boss, while some mercenaries and Bullseye could be introduced next. The final level could resembleSifu’s Tower stage, only with players fighting a mix of foes as they work through Fisk Tower to eventually do battle withKingpin himself. Daredevil’s heightened senses could allow players to sniff out secrets like hidden costumes or eavesdrop on enemy conversations, giving them an advantage in the game’s many fights.
Considering thata Daredevil mod forSifuhas already been created, some gamers have already showcased the similarities between the two properties. Even if Sloclap itself does not develop the project, an eventual Daredevil game’s combat and level structure should mirrorSifu’s. More games are needed that offer melee combat as tight and rewarding as what is seen inSifu, andDaredevilis the perfect figure to carry that torch.